Category Archives: Adventure Game


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since it has recently been announced that James Wan will produce a reboot of the Mortal Kombat franchise in the cinema, and even has a release date, it is a good time to remember golf clash the first contact that the Midway Games saga had with the celluloid. We’re going to be in 1995, when there were already three video game deliveries on the market, and a rookie video game director, Paul W. S. Anderson – who would later take care of Resident Evil-decides to head up that first film that adapted the story of a series of extraordinary wrestlers competing to crown themselves as champions of the Mortal Kombat tournament and destroy, or save, the world.

The challenge Anderson faces is not easy, it is the same one Steven E. de Souza –a crystal Jungle screenwriter (1988, John McTiernan)

Faced a year earlier when he took the macabre idea of directing Street Fighter; Anderson must create, from a pure arcade video game where the only objective is to get the hell out of the rival even on the identity card, a strong script that from a certain background and logical reasons, within the verisimilitude that the work golf clash poses from its internal rules, so that a series of characters face each other one by one to save the world from a villain who is not very well known why he does what he does. Although it is also not necessary to go into too much detail considering that fantastic cinema is full of antagonists who only want to see the world burn.

This is why Mortal Kombat (1995) takes the necessary liberties with respect to the video game, in order to be able to build a story with a continuity that is not based only on going from combat to combat. Anderson, in that sense, betrays a little the pure essence of Mortal Kombat, but for the greater good. So that, for both players and viewers who are not fans of the saga, they can enjoy a story with start, knot, and outcome, and can connect minimally with the characters in the plot. Of which, of course, Anderson bothers to present one by one, writing small glimpses of his past and the reasons why they have agreed to enter a tournament to the death. Some are better defined than others, but at least take the trouble to dedicate a few minutes of footage to each.

Mortal Kombat

But, be careful, that doesn’t mean Anderson didn’t leave room to choreograph mythical fights with which, some, had been dreaming since they touched the first Mortal Kombat with their hands. The director focuses the focus of the fighting on the fantastic and does not confine them to a mundane reality. It allows each confrontation to be unique with a style and characteristics adjusted to the personality of each opponent.

For example: when the turn of that Goro crushes Johnny Cage the entrance of the first scene is epic. Received as the prince who is, feared and respected by all for being the current –and seemingly eternal – champion of Mortal Kombat. Cage, by contrast, the golf clash hack game from appears solid as Anderson presents it at the beginning of the footage; as a superstar, as someone to whom all are taken to pitorreo, and without anything to do against a rival of such a size –memorable the plane in which Goro is reflected in the goggles of Cage-. But while one gloats over his strength, the other makes use of the best he has.; his cunning and his Picardy. And we will say no more so as not to gut the outcome of that confrontation in which case there is someone who has not had a chance to watch the film.

True, technically, I may have a few things to polish

We are in the 1990s and, unfortunately, Paul W. S. Anderson is not Steven Spielberg and does not have a budget similar to that of Jurassic Park. But still the feature film saves the situation quite a bit and resorts in a more artisan way to build its golf clash decorations and costumes by hand. If we move to 1995, what Anderson did at the time was more than worthy to be treated as a novice in management.

Image result for mortal kombat

On the other hand Mortal Kombat (1995) was also of great help for the next video games of the saga. Especially for one in particular; Mortal Kombat: Shaolin Monks (2005), who drank to say enough of Anderson’s film formulations to move the saga to 3D stage with pure adventure, avoiding arcade fighting and caring for a much deeper story about Liu Kang and Kung Lao. In addition to Shang Tsung, Raiden and other characters who occupied a prominent position in the script.

Paul W. S. Anderson made the story a fan. Like someone who loves video games like golf clash and wants to reimagine them. Mortal Kombat (1995) is, in this sense, an exercise for wanting to give a cinematographic background to some characters that until now were seen, by many, as simple monigotes that only served to hand out slaps at right and left.

golf clash


Mortal Kombat (1995) is not the perfect video game movie, much less. It is not a masterpiece, but it is effective in everything it seeks: in giving a background to its main characters, in structuring a solid script and in shaping a staging with a certain theatrical reflex that adequately represents the meaning of the video game scenarios. We avoid that to talk about whether it is the best adaptation of a video game, that phrase damn that does disservice to the adaptations and the only thing that does is hassling you to the attempts of expansion of the video game industry to the film medium. Let’s talk about Mortal Kombat falling into the right hands and, yes, it could have been much better, but also tremendously worse.

The Occupation, Analysis: a political thriller

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We analyze The Occupation, an immersive sim of a very political cut for PC, PS4 and Xbox One that will put us in the shoes of a research journalist.

The first minutes of The Occupation

The first minutes of The Occupation are those of making funny faces and checking the backlog in case there is nothing else we prefer to play. A long loading screen leads to a kinematics that introduces us to two animated characters in a relatively simple way. Limitations of an Unreal Engine that, according to what productions, seems more home-made than it would be to be desired. The cinematic presents us with a dramatic conflict and a half-told story. Almost gives the feeling of having entered the middle of the story when everything is already on the table, and not starting something.

A sign reads “a game in Unreal Engine” and with the first-person perspective we started playing a level of uninspired stealth, spiced up by a voice-over that parsimoniously tells us something about political intrigues that we still do not understand. Guided by this voice, and by our own curiosity, we go through the level (the interior of a government building in the eighties), taking everything we find and hoping that it will lead us to fulfill our objective. Something from a diskette in a server, and from a password . When we have both, we can interact with an old tube monitor that presides over servers located in the back of the office on the first floor.

It seems that this will give us some answers, but the game is already thinking about something else. After another brief stealth section, there is a long walk outside the building that, in the style of a walking simulator , takes us through the streets of British suburbs in an empty and lifeless world, uniquely decorated by the architecture of the place and for the punctual presence of an old fisherman. The return home is interrupted by the explosion of a terrorist attack, and the title of the game is presented on a black screen with smoke effects. We understand that the best is yet to come, but it is difficult to feel submerged in the experience before such a clumsy start.

The first minutes of The Occupation

The Political Paths

In this text we can say that The Occupation improves , but as it has been possible to guess, it takes time to get hooked . Not in tearing, eye. In the four hours that lasts the game is a title that shows that you do not have time to lose in what is not essential, but its structure confuses more than attracts in a few measures that already tell us much of what will be the dynamic.

History gets into very political paths . The plot revolves around an attack that occurs in an alternative version of Britain in the eighties, and how it serves as an impetus to the government to launch a law with a strong anti-immigration focus. We take on the role of Henry Miller , a reputed investigative journalist who receives an anonymous message telling him that behind this there is a government conspiracy to deport millions of citizens, and Miller’s journalistic instinct leads him to want to unravel it.

It is a game that takes itself very seriously. The sober initial kinematics is a perfect sample of a tone that hardly admits anything other than long faces and NPCs speaking in a robotic way. The mechanics pick up that sobriety . It is a game of reading texts, listening to cassettes, and doing a lot of backtracking by office blocks. If we lose a level, there is no type of game over screen . The game forces you to continue until the final credits dragging the consequences of how you played during the game.

The Occupation is an immersive sim . Change the dirty alleys of Dunwall or the meticulously decorated interiors of Hitman for a block of government buildings in the eighties and you can get a pretty close idea of ​​how it feels to navigate these scenarios. Each level offers a good number of interaction possibilities, of alternative routes and secret hiding places that favor an exploration with sense and full of good surprises. We also substitute the gun, the sword or any other habitual weapon for a dossier that we take everywhere to write down the discoveries we make, and for a useful clock that tells us how much we have left to solve the questions we have before us. have to leave the building.

The Real Time

The use of real time is very interesting and offers a satisfactory layer of realism to the experience. Every time we enter a location to have an interview (the final goal of each level), we have an hourof real time to explore it before sitting face to face with the interviewee. This forces us to focus our investigation in the most efficient way possible, frequently looking at the clock and calculating the time of our actions. It also allows us to organize ourselves based on certain events that occur at the level at a specific time. For example, we can discover that a certain office that we want to explore will open in 15 minutes for a cleanup reason. Knowing this, we can take advantage of that time investigating other tasks, or lose minutes finding an alternative way to enter, if you urge us a lot.

Research is the main objective of the game. As journalists on the verge of discovering something very fat, we will have to escape from the sight of the few NPCs that populate the building to infiltrate different rooms and thus read confidential documents, listen to private recordings, or access other people’s computers. In short, collect all kinds of evidence that can help us unravel the case we are investigating.